Start with movement and card choices
The V0.90.0 starting screen lists WASD or holding both mouse buttons to move, 1/2/3 to choose a card, R to reroll, and Enter to start. Reroll availability and cost should be read from your current run; the shortcut alone does not imply unlimited rerolls.
Attacks are automatic in the original narrated footage. You do not need a WoW quest rotation or an existing WoW character. Choose a class on the main screen, select the available zone, then enter Elwynn Forest.
| Action | Control |
|---|---|
| Move | WASD, or hold both mouse buttons |
| Choose a level-up card | 1, 2 or 3 |
| Reroll the offered cards | R; subject to the run’s available rerolls |
| Start the selected zone | Enter, or the Enter Elwynn Forest button |
On a narrow screen, scroll the table horizontally to read every column.
Make your early choices work together
A level-up offers three spell or upgrade cards. Adding a new spell takes one of your six spell places; choosing an existing spell strengthens it. Read the actual changes on the card rather than assuming that a familiar WoW spell has its original effect.
Enemies also drop gold. Caches spend that gold on run equipment such as rings, trinkets and an amulet. The two equipment layers explain which of these you keep.
For a concrete direction, the Holy Shield Paladin example pairs damage reduction and healing with retaliation. It is a recorded example, not a promise that the required cards will appear in a fresh run.
Know what ends the zone
Elwynn Forest’s V0.90.0 menu lists Hogger at 3:00, Mother Fang at 6:00, Rhahk’Zor at 9:00, Mr. Smite at 12:00 and Edwin VanCleef at 16:00. Defeating the final boss clears the zone; the menu names that defeat as the condition for opening Duskwood.
Earlier videos use different timings, including a 20-minute finale. Use the schedule displayed by your build instead of combining the recordings into one timetable. A completed zone on one class does not automatically mean the other classes have completed it.
Return to the menus before starting again
Use Collection to equip the permanent pieces you have found and Talents to spend the points your class has earned. Your run spells and jewellery start over; the permanent equipment and talent progress are a different layer.
Read the talent progression rules and keep an exported save before changing devices or replacing a build.
Visual reference

Sources & scope
Sources checked 15 October 2026. Menu observations are from the original browser build V0.90.0; dated recordings retain their own scope. This guide does not claim a completed gameplay test.
- Original game — V0.90.0 menusDirect menu inspection on 15 October 2026; screenshots are from this site, not the reconstruction.
- Noobheal HQ — first-run showcase9 October 2026; narrated run structure and class-specific progression. Its older 20-minute timer is not used as the current timer.
- Ghost Gaming Insider — how to play11 October 2026; persistent gear, six spell slots, talent experience and Armory navigation.
- Whiter — Paladin showcase14 October 2026; Protection/Holy Shield example and the distinction between run upgrades and class progression.