Earn class experience, then spend it outside the run
Open Talents from the main screen or Armory. The panel shows available points, spent points, progress toward the next point and a maximum of 51 points. The inspected fresh Druid showed 0/80 experience toward the next point; that is one starting state, not a formula for later levels.
Survival time, kills, bosses and a win contribute to talent experience according to the current panel. It says harder zones award more, but gives no complete XP formula. A strong result can advance the class even though the run’s spells and jewellery will reset.
Follow the requirements written on the tree
The V0.90.0 instructions say to point at a talent to read it, click to spend a point and right-click to take one back. A row opens after five points have been spent in its tree. Milestones at 10, 20 and 30 points change how spells play.
The inspected Druid trees are Balance, Feral Combat and Restoration. Their displayed milestones are below; these are current menu labels, not a recommended complete Druid allocation.
| Tree | 10 points | 20 points | 30 points |
|---|---|---|---|
| Balance | Omen of Clarity | Starfall | Force of Nature |
| Feral Combat | Rake | Blood Frenzy | Leader of the Pack |
| Restoration | Swiftmend | Tranquility | Tree of Life |
On a narrow screen, scroll the table horizontally to read every column.
Change an allocation without paying a respec fee
The current panel explicitly says respecs are free and includes a Reset button. It also documents right-clicking a talent to take back a point. On the fresh account the Reset control was inactive because no points had been spent; this inspection did not execute a reset on an invested character.
Use the actual in-game requirements when removing points from a tree. The written instructions do not establish how every dependent talent is handled, so check the resulting allocation rather than assuming a particular dependency is retained.
Choose a direction around your intended spells
Persistent points and random run offers serve different purposes. A tree can support the spells you hope to select, but it cannot guarantee those cards appear. The Paladin example uses Protection and Holy Shield; the Hunter example uses a Marksman direction with existing progression.
Do not copy talent values from the separate GitHub reconstruction into this tree. Before a major change of build or device, export your account progress.
Visual reference

Sources & scope
Sources checked 15 October 2026. Menu observations are from the original browser build V0.90.0; dated recordings retain their own scope. This guide does not claim a completed gameplay test.
- Original game — V0.90.0 menusDirect menu inspection on 15 October 2026; screenshots are from this site, not the reconstruction.
- Ghost Gaming Insider — how to play11 October 2026; persistent gear, six spell slots, talent experience and Armory navigation.