Keep the two loadouts separate
The six spells and run jewellery start over when a new run begins. Boss equipment belongs to the persistent class collection. Equipping it changes the starting character rather than filling a temporary jewellery slot.
| Layer | Slots or examples | Next run |
|---|---|---|
| Run jewellery | Two rings, two trinkets, one amulet | Resets |
| Class equipment | Head, Shoulder, Chest, Hands, Wrist, Waist, Legs, Feet, Main Hand | Collected pieces persist |
| Talent allocation | Separate class progression; not an equipment slot | Persists |
On a narrow screen, scroll the table horizontally to read every column.
Find and equip the collected piece
Open Collection from the main menu or Armory. Choose the class whose collection you want to inspect; the current Armory states that gear and appearance are kept per class. Select a collected piece for its relevant slot. A drop listed in Drop Tables is a source to pursue, not proof that you already own the item.
The current Drop Tables instructions say each piece has its own roll and a duplicate adds nothing. Repeating a boss may therefore produce no new collection progress, even when its displayed chance looks high.
Read the effect, not just the familiar item name
The original recordings describe run-item effects such as health, damage, movement speed and area improvements. Legendary run items can modify a specific spell. Those effects are adapted for this game; a familiar World of Warcraft item name does not establish its original WoW stats here.
The Hunter example prioritises lifesteal and cooldown reduction, while the Paladin example combines damage reduction and healing. Their priorities answer different build goals rather than supplying one universal replacement rule.
Trace an empty slot back to a boss
Open Drop Tables for your selected class and choose a zone. The current menu says selecting a piece in Collection or Drop Tables shows its benefits and the bosses that drop it. You can also choose a slot on the left.
The Elwynn Forest Druid table provides a concrete nine-piece example. Other classes have different equipment, so do not farm a Druid item name while expecting it in a Mage collection.
Visual reference

Sources & scope
Sources checked 15 October 2026. Menu observations are from the original browser build V0.90.0; dated recordings retain their own scope. This guide does not claim a completed gameplay test.
- Original game — V0.90.0 menusDirect menu inspection on 15 October 2026; screenshots are from this site, not the reconstruction.
- Ghost Gaming Insider — how to play11 October 2026; persistent gear, six spell slots, talent experience and Armory navigation.
- Noobheal HQ — first-run showcase9 October 2026; narrated run structure and class-specific progression. Its older 20-minute timer is not used as the current timer.
- Whiter — Paladin showcase14 October 2026; Protection/Holy Shield example and the distinction between run upgrades and class progression.