Nine classes and their starting spells
Use this as a starting identity comparison. It does not rank clear speed, survivability at equal investment, or endgame strength.
| Class | Starting spell | Menu playstyle |
|---|---|---|
| Warrior | Cleave | Large health pool, cleaving attacks and fury from kills. |
| Paladin | Consecration | Holy ground and hammers, with healing and occasional death prevention. |
| Hunter | Auto Shot | Ranged arrows, traps and volleys; menu emphasises keeping distance. |
| Rogue | Sinister Strike | Fast movement and critical hits, with a fragile character. |
| Priest | Smite | Shields and heals alongside Light and Shadow damage. |
| Shaman | Lightning Bolt | Lightning that jumps between enemies and supporting totems. |
| Mage | Fireball | Area damage with a fragile, glass-cannon identity. |
| Warlock | Shadow Bolt | Curses, fire and stacking damage over time. |
| Druid | Wrath | Roots, hurricanes and sustained self-healing. |
On a narrow screen, scroll the table horizontally to read every column.
Class choice is separate from later access
Select a class on the main screen; its starting spell, spell pool and zone list change. The inspected fresh account could select all nine, while each showed one of nine zones open. The main menu says defeating Edwin VanCleef in Elwynn opens Duskwood.
Armory’s Character page handles race and appearance. Available race options depend on the class, so this guide does not supply an unverified full race/class combination chart. The original adjusts racial effects; familiar WoW names are not enough to assume their original effects.
Give each class its own progression context
The original Armory states that gear and appearance are kept per class. Recordings also describe class-specific talent progress and zone unlocks. Switching to another class is therefore different from returning to the same developed character.
The talent guide explains point earning and the inspected allocation rules. The equipment guide separates permanent class pieces from jewellery that resets with a run.
Choose an interaction before chasing a ranking
A menu identity helps you decide what to try; it is not evidence that the class is stronger. For a supported next step, compare the Holy Shield Paladin and Marksman Hunter recordings, keeping their different talent and gear investment in view.
There is no class-strength ranking on this page. The supplied reports use different builds and conditions, so their large damage numbers cannot be compared as equal-account results.
Visual reference

Sources & scope
Sources checked 15 October 2026. Menu observations are from the original browser build V0.90.0; dated recordings retain their own scope. This guide does not claim a completed gameplay test.
- Original game — V0.90.0 menusDirect menu inspection on 15 October 2026; screenshots are from this site, not the reconstruction.
- Noobheal HQ — first-run showcase9 October 2026; narrated run structure and class-specific progression. Its older 20-minute timer is not used as the current timer.
- Ghost Gaming Insider — how to play11 October 2026; persistent gear, six spell slots, talent experience and Armory navigation.